![]() ![]() This is why, when we finally launched, we used only Canadian servers - just in case. After some heavy deliberation and legal loophole searching, we came across the Non-commercial user-generated content exemption to be soon made effective in, you guessed it, Canada. Could Hasbro or Bethesda kill our project just as casually as they did the most anticipated pony game of the time? We didn't want to find out. ![]() Like was the case for many others, our Skype chat blew up at the news it was Code Red across all systems. All that changed, though, when Fighting is Magic was targeted by Hasbro's lawyers. No-one could possibly care about little old us and our little pony game. We figured it was like a mod, but with a different engine. In our first understanding of the new Unity regime, we'd still be taking a lot of content - mainly models - from Fallout 3. ![]()
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